“Everybody Should Play Every Fighting Game” Says INVINCIBLE VS Director In Latest Interview

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The fighting game genre is experiencing a powerful resurgence in 2026—and right at the center of that momentum is Invincible VS. In a recent interview, game director Dave Hall made a bold yet refreshingly simple statement:

“Everybody should play every fighting game… they’re just fun.”


Latest News Source & Timestamp

  • Source: PC Gamer / GameFragger
  • Published: April 8–9, 2026 (within last 24 hours)

What Did the INVINCIBLE VS Director Actually Say?

At the core of the interview, Dave Hall emphasized accessibility and enjoyment over complexity. His message was clear:

  • Fighting games are for everyone
  • You don’t need to be a pro to enjoy them
  • The genre thrives on fun, experimentation, and competition at your own pace

According to Hall, the appeal lies in the immediate satisfaction:

  • “Press buttons”
  • “Hit people”
  • “Be competitive if you want”

This philosophy directly challenges the long-standing perception that fighting games are too difficult for newcomers.


Why This Statement Matters in 2026

A Renaissance Year for Fighting Games

The fighting game genre is currently undergoing a revival. Multiple major titles are releasing within a short time frame, including:

  • Street Fighter 6
  • 2XKO
  • Marvel Tōkon: Fighting Souls
  • Invincible VS

This surge of releases signals a new golden era for fighting games, where developers are experimenting with accessibility, mechanics, and player onboarding.

Hall’s statement aligns perfectly with this shift—developers are no longer building games only for hardcore players.


Breaking the “Too Hard” Barrier

Historically, fighting games have been known for:

  • Complex input commands
  • Deep combo systems
  • High skill ceilings
  • Competitive dominance by veterans

These factors often discouraged casual players.

But Invincible VS aims to change that by:

  • Introducing approachable mechanics
  • Encouraging button-friendly gameplay
  • Supporting both casual and competitive styles

As Hall explained, the goal is to let players go “as far as you can take it.”


What Is INVINCIBLE VS?

Game Overview

Invincible VS is an upcoming 3v3 tag-team fighting game based on the popular Invincible franchise.

Key Details:

  • Developer: Quarter Up
  • Publisher: Skybound Games
  • Release Date: April 30, 2026
  • Platforms: PS5, Xbox Series X/S, PC
  • Genre: Tag-team fighting

Gameplay Features

The game introduces several mechanics designed for both newcomers and veterans:

  • 3v3 Tag Battles – Switch fighters mid-combo
  • Active Tag System – Extend combos dynamically
  • Counter Tag – Escape pressure situations
  • Rollback Netcode – Smooth online play

Designed to Feel Like a Superhero

Another standout design goal is immersion.

Hall and the team want players to feel like:

“a superhero… in a knock-down, drag-out fight”

This includes:

  • Destructible environments
  • Cinematic combat
  • Brutal, high-impact visuals

The Philosophy Behind “Play Every Fighting Game”

Encouraging Exploration

Hall’s statement isn’t just about Invincible VS—it’s about the entire genre.

He encourages players to:

  • Try multiple fighting games
  • Learn different systems
  • Experience diverse mechanics

Why? Because each fighting game offers something unique:

Game Unique Strength
Street Fighter Fundamentals & spacing
Tekken 3D movement & depth
Guilty Gear Stylish combos
Mortal Kombat Cinematic brutality

By playing more games, players become:

  • More adaptable
  • More skilled
  • More appreciative of the genre

Lowering Entry Barriers

The message also aligns with a growing industry trend:

👉 Make fighting games less intimidating

Developers are now including:

  • Auto-combos
  • Tutorials
  • Beginner-friendly modes
  • Simplified controls

This ensures that new players don’t feel overwhelmed.


Dave Hall’s Journey Into Fighting Games

Hall’s passion for fighting games didn’t start professionally—it started as a player.

The Turning Point

His interest deepened with the release of:

  • Street Fighter IV

After being exposed to competitive play through a colleague involved in EVO tournaments, Hall said:

He “fell in love” with the genre


From Player to Developer

Hall later worked on:

  • Killer Instinct (2013)

This experience shaped his approach to:

  • Combat design
  • Accessibility
  • Competitive balance

Now, with Invincible VS, he’s bringing those lessons full circle.


Why INVINCIBLE VS Is Different

1. Built by Fighting Game Veterans

The development team includes experienced creators from past fighting games, ensuring:

  • Authentic mechanics
  • Competitive depth
  • Player-focused design

2. Focus on Accessibility

Unlike traditional tag fighters, which can be complex, Invincible VS aims to be:

  • Easier to pick up
  • Fun immediately
  • Deep over time

3. Strong IP Advantage

The Invincible franchise brings:

  • Recognizable characters
  • Built-in fanbase
  • Narrative-driven appeal

This helps attract players who might not normally play fighting games.


Community Reactions So Far

Early discussions from players show mixed but engaged reactions.

Some players appreciate:

  • The concept
  • The accessible gameplay
  • The connection to Invincible

Others are more cautious about:

  • Visual style
  • Competitive depth

This is typical for any new fighting game entering a crowded market.


The Bigger Picture: Fighting Games Are Evolving

From Niche to Mainstream

Fighting games were once considered niche, but today they are:

  • Streaming-friendly
  • Esports-driven
  • Widely accessible

The Rise of Tag Fighters

Invincible VS is part of a growing trend of tag-based fighters, alongside:

  • 2XKO
  • Marvel Tōkon

These games emphasize:

  • Team synergy
  • Dynamic gameplay
  • Spectator appeal

SEO Section: Why Everyone Should Play Fighting Games

If you’re searching for:

  • “Best fighting games 2026”
  • “Is Invincible VS worth playing?”
  • “Beginner fighting games”

Here’s the simple answer:

👉 Fighting games are now more accessible than ever.

Benefits of Playing Fighting Games:

  • Improve reaction time
  • Develop strategic thinking
  • Experience competitive fun
  • Enjoy quick, engaging matches

Tips for Beginners Inspired by the Interview

1. Don’t Fear Losing

Loss is part of learning. Even pros started as beginners.

2. Try Multiple Games

Each game teaches different skills.

3. Start Casual

You don’t need to master combos immediately.

4. Focus on Fun

As Hall said—they’re just fun


Final Thoughts

The statement “Everybody should play every fighting game” isn’t just marketing—it’s a reflection of where the genre is heading.

With titles like Invincible VS leading the charge, fighting games are becoming:

  • More inclusive
  • More accessible
  • More diverse

Dave Hall’s vision is simple yet powerful:

👉 Fighting games should be for everyone

And in 2026, that vision is finally becoming reality.


Conclusion

Whether you’re a longtime fan or a complete newcomer, there’s never been a better time to dive into fighting games. With Invincible VS launching soon and pushing accessibility forward, the genre is opening its doors wider than ever.

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